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NPC Generator

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Advanced [show]


Robert Norton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has golden hair. His gray eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Terse, Antagonistic. Bonds: Immigrant, Nature. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Robert Norton, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 17 (+3)14 (+2)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Deep blue spinel (1200 gp). Pink pearl (90 gp). Deep green spinel (90 gp). Jasper (50 gp).


Social Check DCs


Kyle Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy green suit. Beneath his clothing is a huge mess of scar tissue. His brown hair is drawn into a tight pony tail with a rose scrunchie. His green eyes peer out from beneath his wide-brimmed green hat.

Personality: This man loves music and to teach people music more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Kyle was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Slave, Rich, Job. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Kyle Barclay, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2800 sp. 2 Acid flasks.


Social Check DCs


Bertram Cromwell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears yellow cloth garments or leather armor. His brown hair is heavily combed to the right. His green eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His childhood dream was to be a Merchant, but he was a colossal failure. He has drifted from career to career and currently works as a Ploughman.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Flaws: Ugly, Shy. Bonds: Poor, Job, Adventurer. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Bertram Cromwell, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Rowley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy grey pantaloons and a blue scarf. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: Born to a Animal Trainer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Shy, Depressed. Bonds: Poor. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Manfred Rowley, Male Human Ranger 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +0, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Drogo Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and grey robe with the hood down. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Passionate, Entrepeneur. Bonds: Family, Debt. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Drogo Wheatley, Male Human Monk 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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