Henry Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Marshal for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 69 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 240 pp. Fire opal (1400 gp). Blue sapphire (1400 gp). Rose (20 gp). White opal (1400 gp). Hematite (5 gp). Rock crystal (20 gp). Peridot (20 gp). Brown-green garnet (160 gp).
Drogo Easton, Male Human [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and white with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His eyes are likewise amber. His teeth are white and perfect.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Drogo studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Alexandre Walpole, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a tan suit. His broad hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has all his life been fascinated with singing.
History: He was raised in a white middle class family as the only child. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Enemies. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Kimberley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears silk and lounges about seductively, and his gloved hand is found clutching a mace. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Percival was raised in a hard working conservative environment. He worked as a nervous Navigator and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new navigator responsibilities is difficult
Flaws: Insane. Bonds: Attractive, Adventurer, Job, Immigrant. Occupation: Navigator
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Conrad Clayton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with small hat. His red hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Ploughman business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Ploughman. He became a Ploughman soon after.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp. Obsidian (14 gp). Citrine (50 gp). Banded agate (14 gp). 1 Minor magic item.
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