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Advanced [show]


Frederick Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his blonde hair in a flapper bob. His blue eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To settle down with his crush; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Guardian, Has a crush. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Frederick Tyndall, Male Human Ranger 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 16 (+3)6 (-2)
Skills Investigation +4, Performance +1
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. Golden yellow topaz (500 gp). Sard (20 gp). Aquamarine (500 gp).


Social Check DCs


Patrick Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted psionic powers by his dying brother.

Motivation: To be a Priest again; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Poor, Military. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Charlton, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Richard Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a pastel and blue handkerchief worn on his right side. With bright auburn hair and a scraggly beard. He has amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Shepherd, Richard learned a great deal about his mother's area of expertise. A freak accident while working with his Beggar mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Job, Religious. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Emsworth, Male Human Adept 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)18 (+4) 14 (+2)8 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Ignan, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Brass mug with jade inlays (100 gp).


Social Check DCs


Tim Spaulding, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a minor phobia of water and hates getting wet.

History: A powerful slaver made him what he is. After coming to the age of reason, Tim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Tim Spaulding, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Insight +3, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Armorer, Gerald learned a great deal about his father's area of expertise. He worked as a nervous Armorer and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Gerald Paxton, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs

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