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NPC Generator

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Advanced [show]


Bertram Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Architect uniform. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Job, Attractive, Slave. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Hale, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Tim Royal, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. His hair is black and curly. He has hazel eyes and a violet hat with a grey feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To reunite with his absent father; and to find somewhere to settle down

Flaws: Disease, Mundane. Bonds: In love, Enemies, Nature, Family. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Tim Royal, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills History +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. He carries with him a set of axes on his belt, each one with a jet on the hilt. His long red hair reaches down to his waist. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Engraver, his mother struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Gomory Weston, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +2, Nature +7
Senses Passive Perception 11
Languages Common, Auran, Ignan, Sylvan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Solomon Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair and beard is wavy and long. His brown eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with dancing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Ideals: Philantrophist, Artistic. Bonds: Religious, Enemies. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Solomon Gladstone, Male Human Aristocrat 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 800 gp.


Social Check DCs


Thomas Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and to reunite with his old friends

Flaws: Ugly, Addict, Hedonist. Bonds: Rich, Adventurer, Immigrant. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Thomas Beckwith, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs

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