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Advanced [show]


Trey Beckwith, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey tunic with green highlights, and long black pants that bunch up around his shoes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in the west, but his parents moved at a very young age to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Impeccable, Persistence. Bonds: Enemies, Immigrant, Job. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Trey Beckwith, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)15 (+2) 11 (+0)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Rolf Blyth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He has done his best to style his white hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: Born to a Courier, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Rolf Blyth, Male Human Rogue 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Solomon Compton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His black hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his old friends; and doesn't want to be a adventurer and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Solomon Compton, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Athletics +7, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp. Hematite (16 gp). Eye agate (16 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He sports a long brown beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Gerald Staurheim, Male Human Warlock 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Read, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with music.

History: He was born several months after his mother was called into army service. He moved from fad to fad and when he turned 15 he discovered music. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Passionate, Artistic. Flaws: Insane. Bonds: Rich, Military, Job. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Bertram Read, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp. Blue star sapphire (1500 gp). Iolite (60 gp). Tiger eye turquoise (4 gp). Malachite (4 gp). 1 Masterwork Common Melee.


Social Check DCs

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