William Browning, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tattered old clothes. His blonde hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: William lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 6 years.
Motivation: He has money and likes to spend it; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Miner
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: Just what you see.
Robert Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His white hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Weaver mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: Just what you see.
Miles Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. He has shaved his head bald. His amber eyes peer out from beneath his deerstalker green hat.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Gifted. Bonds: Attractive, Enemies, Military, Mentor. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 5 (-3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1100 gp. Chrysoprase (60 gp). Pink diamond (2000 gp). Black star sapphire (1000 gp). 1 Minor magic item.
Drogo Everly, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears an entirely black suit with grey socks and a vest with buckled shoes. His right hand appears badly burned and disfigured. His brown hair is unkempt and raggedy. His amber eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Scribe, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp. Golden yellow topaz (1000 gp).
Diggory Ogden, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely tan suit with black socks and a vest with buckled shoes. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Disease. Bonds: Military, Job, Adventurer. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points -1 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 4 (-3) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1900 gp. Hematite (13 gp). Onyx (60 gp). Citrine (60 gp). Red-brown spinel (160 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item.
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