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NPC Generator

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Advanced [show]


Godfrey Kenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a white collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His left hand appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. His brown eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic, Disease. Bonds: Mentor. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Godfrey Kenley, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Wallace, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his axe always slung over his shoulder. He sports a long golden beard, and similarly colored long hair. His eyes are hazel.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich western family. A gifted student he started as a Barrister, but he got bored and became a Spice Merchant. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Gerald Wallace, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)18 (+4) 15 (+2)8 (-1)
Skills Acrobatics +1, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Terran, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +6

Possessions: 600 gp. Chrysoberyl (90 gp). Amethyst (90 gp). White pearl (90 gp). 1 Minor magic item.


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his silver hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Gilbert Atterton, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Heward Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely brown suit with green socks and a vest with buckled shoes. He wears his black hair down. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Barkeep business at a young age. A gifted student he started as a Shipwright, but he got bored and became a Barkeep. He now owns his own business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Heward Mori, Male Human Paladin 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 12 (+1)17 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely red suit with black socks and a vest with buckled shoes, and sports empty pouches on his belt. His hair is blonde and very short. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Maurezhi in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and an old rival family wants him found

Flaws: Disease, Ugly. Bonds: Adventurer, Family, Debt. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Trym Acton, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs

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