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Advanced [show]


Roland Palomarez, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his white robe and has his mace always slung over his shoulder. His red hair is singed and shortened. His eyes are green and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Family. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Roland Palomarez, Male Human Warrior 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)6 (-2) 14 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Chad Kenley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan cloak and cross-gartered grey stockings. He is bald on top and has large black tufts of hair around his ears. His eyes are amber and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Chad Kenley, Male Human Warlock 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)4 (-3) 16 (+3)11 (+0)
Skills Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.


Social Check DCs


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His red hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Drogo was born the youngest of three triplets. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To reunite with his absent father.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Drogo Walcott, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)12 (+1) 9 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy blue pantaloons and a green scarf. His hair is golden and curly. His eyes are likewise green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and doesn't want to be a doctor and was forced into it by his family

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Family, Immigrant. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Guy Wakefield, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp.


Social Check DCs


Balimaar Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and prefers to wear grey clothing when he does not wear armor. His left hand appears badly burned and disfigured. His chestnut hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Balimaar was born the youngest of three triplets. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Military. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Acton, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 17 (+3)8 (-1)
Skills Investigation +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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