Godfrey Sherwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the north, but his parents moved at a very young age to the south. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Coral (60 gp). 1 Minor magic item.
Patrick Prescott, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and sports brown clothing, slightly heavier than average wear. His hair is long and blonde with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Carter profession.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Ideals: Joker, Entrepeneur. Bonds: Job, Slave, Adventurer. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Adam Wentworth, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his black hair in a flapper bob. He is baby faced.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Adam began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 2000 sp.
Theobald Upton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He has a very tight haircut. His violet eyes are passionate and lively.
Personality: This man loves painting and to teach people painting more than just about anything. He has all his life been fascinated with painting.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his painting dream.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Poor, Family. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Everard Washington, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Navigator. He keeps his brown hair in a pixie cut. His eyes, though not visible through his cowl, are violet.
Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was granted martial powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Job, Family, Nature. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Simple lock. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!