Wymar Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a blue and white handkerchief worn on his right side. He is muscular with a powerful set of arms. He keeps his red hair in a pixie cut. His green eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Tailor for hire.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Entrepeneur. Bonds: Job, Immigrant, Family. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Anthony Presley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length black hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anthony took refuge in the large cave and found the beat up shortspear and armor he uses now. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: Immigrant, Job, Rich, Nature. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 5 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Aldous Springfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a grey suit. He is tall, broad shouldered and powerfully built. He has moderate length black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Unemployed like his mother before him.
Motivation: Retire the richest man in the south; and he has money and likes to spend it
Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Job, Rich. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 sp.
Henry Addington, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. His hair, while still mostly blonde, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Henry was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Poor, In love. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Don Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man wears a green armored body suit, with a simple white line shooting up and back down. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Shy, Ugly. Bonds: Rich. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 10 pp.
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