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NPC Generator

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Advanced [show]


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is long and golden with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are likewise amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Kyle was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Disciplined, Persistence, Athletic. Bonds: Immigrant, Attractive. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Kyle Altham, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)6 (-2) 17 (+3)7 (-2)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp. Brown-green garnet (80 gp). Black pearl (600 gp). Coral (80 gp).


Social Check DCs


Lewis Anderton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His red hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality; and he would like to get married and retire

Flaws: Disease. Bonds: Rich, Military, Family, Adventurer, Has a crush. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Lewis Anderton, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Hubert Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His brown hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Artistic. Flaws: Ugly, Insomniac, Shy. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Hubert Ramsey, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Raymond Harley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a blonde handlebar mustache and slicked back blonde hair. He has hazel eyes and a blue hat with a green feather.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Harley, Male Human Expert 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Black opal (1400 gp).


Social Check DCs


Heward Hallewell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He sports green clothing, slightly heavier than average wear, marred by teas. His hair, while still mostly red, has prominent grey streaks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered north to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Ugly, Selfish, Mundane, PTSD. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Hallewell, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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