Dustin Ryley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. His golden hair is cut short. His eyes are amber and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Military. Occupation: Scribe
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 700 sp.
Trym Astley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears bulky tan painted plate armor. His blonde hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he loathes his own lifestyle
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 40000 cp.
Theobald Marlee, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He typically wears red cloth garments or leather armor. He wears a deerstalker hat to cover his moderate length black hair. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Theobald studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Entrepeneur, Gifted. Bonds: Guardian, Family, Military. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Shane Spalding, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered crossbow and tarnished nunchaku as well. He has done his best to style his auburn hair to look like a famous performer. He has gleaming, smiling green eyes.
Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Ploughman business at a young age. His childhood dream was to be a Sculptor, but he was a colossal failure. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: Amethyst (140 gp). Azurite (13 gp). Iolite (70 gp). Deep blue spinel (800 gp). Black opal (500 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear tan tank tops with brown pants. His white hair is cut short. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the south to a Performer, Manfred learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and find a way to reverse the transformation of his brother
Flaws: Ugly, Mundane. Bonds: Family, Job, Military. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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