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NPC Generator

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Advanced [show]


Thomas Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His long white hair is drawn into a two foot long braid. His eyes are likewise brown. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west to a Masseuse, Thomas learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Job, Family. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Thomas Livingstone, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)5 (-3)
Skills History +6, Performance +0
Senses Passive Perception 12
Languages Common, Goblin, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His hair is long and brown with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Rich, Religious. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Ralf Brandon, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills History +4, Stealth +1
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Kirby, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His blonde hair is braided into rings. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Hedonist, Disease. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Richard Kirby, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Lance Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large green jacket. He wears his hair in dreadlocks. He has several tiny sapphire earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has achieved small success as a Dyer.

Motivation: Expand his business; and he seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant, Job. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Lance Halsey, Male Human Sorcerer 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 12 (+1)7 (-2)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 2000 sp.


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his morningstar ready. His silver hair is braided into rings. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Tanner, who enjoyed hunting, Charles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Charles took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Nature. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Charles Milton, Male Human Monk 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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