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NPC Generator

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Advanced [show]


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his silver hair. He has green eyes.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made him what he is. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He became a Architect soon after.

Motivation: He wants nothing more than to rejoin the army; and to be a adventurer again

Ideals: Gifted. Bonds: Attractive, Job, Mentor, Military. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Gilbert Merton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +6, Performance +1
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Buckler. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Guy Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is cut close to his head. His skin is flawless and his amber eyes scan people very quickly.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered painting. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Guy Sydney, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 9 (-1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Simon Allerton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His chestnut hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Simon studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the large cave and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Athletic, Joker, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Simon Allerton, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Budd, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His tied-back hair is white. His eyes are green and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north his family was never financially stable. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Trym Budd, Male Human Warrior 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Addington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are amber.

Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north, but his parents moved at a very young age to the west. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Immigrant, Military. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Charles Addington, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)6 (-2) 16 (+3)14 (+2)
Skills History +0, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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