Nicholas Compton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and chestnut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Barkeep for hire.
Motivation: To be a Miner again; and further expansion of business
Ideals: Fighting. Bonds: Job, Rich, Mentor. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Black velvet mask with numerous citrines (70 gp). Old masterpiece painting (500 gp). Large well-done wool tapestry (100 gp).
Ernest Breeden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and likes to wear ponchos typically of a light red in addition to tight pants. His right leg appears badly burned and disfigured. He is bald on top and has large white tufts of hair around his ears. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich northern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and he has money and likes to spend it
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich, Family. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Tourmaline (50 gp). Chrysoberyl (50 gp).
Reynard Kinsley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and is renowned for his bright red suits and hats. His right leg appears badly burned and disfigured. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He has drifted from career to career and currently works as a Soapmaker.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Religious, Job, Mentor. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Manfred Barney, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His long silver hair reaches down to his waist. This hazel eyed southerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Rich. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 11000 sp. Red-brown spinel (80 gp). 1 Minor magic item.
Hunter Hastings, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is a Maurezhi in disguise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Joker, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Violet garnet (1000 gp). Violet garnet (1000 gp). Red-brown spinel (70 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
