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NPC Generator

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Advanced [show]


Odo Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His red hair is braided into rings. His eyes are likewise gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: Born in the west to a Barrister, Odo learned a great deal about his mother's area of expertise. He dropped out of school to support his sick mother, and resented it. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insane. Bonds: Family, Military, Job. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Abram, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His auburn hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of goblins once and for all.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Poor, Enemies, Family. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Anselm Walcott, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Aquamarine (900 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Don Wallace, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His hair is cut close to his head. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Banker job and began his own company from there.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Guardian. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Don Wallace, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 16 (+3)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather, and carries ceremonial daggers. With a patchy black beard and wild black hair. His eyes, though not visible through his cowl, are hazel.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Disciplined. Bonds: Family, Immigrant, Rich. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Gerald Gladstone, Male Human Druid 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 19000 cp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his hand crossbow ready. He keeps his brown hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.

History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Guy Norton, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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