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NPC Generator

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Advanced [show]


Alexandre Soames, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his green robe and has his hammer always slung over his shoulder. He wears a colorful flower in his brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Professionalism. Bonds: Attractive, Mentor, Adventurer. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Alexandre Soames, Male Human Wizard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1000 gp.


Social Check DCs


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his morningstar ready. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.

History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: PTSD. Bonds: Religious, Immigrant, Mentor. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Mitchell, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Deception +5, History +5
Senses Passive Perception 10
Languages Common, Terran, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Patrick Shelly, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the west. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Gifted. Bonds: Immigrant, Adventurer, Rich. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Patrick Shelly, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Religion +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Arnold Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He very much looks the part of a Armorer. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His eyes are violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father.

Flaws: Shy. Bonds: Job, Immigrant, Poor, Family. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Wedgwood, Male Human Ranger 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Sherwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His long brown hair is drawn into a two foot long braid. His blue eyes peer out from beneath his small brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cory Sherwood, Male Human Rogue 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp.


Social Check DCs

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