Trym Ogden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born on a small isolated farm. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Joker. Bonds: Attractive, Slave, Religious, Nature, Adventurer. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
Godfrey Langston, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is bald on top and has large silver tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.
History: Godfrey was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now owns his own business.
Motivation: To be a Farmer again; and expand his business
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 42 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 20 pp. 1 Disguise kit.
Chad Darlington, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His blonde hair is thinning but still full. His blue eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Rich, Immigrant, Slave. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp.
Hubert Gentry, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut short. He has violet eyes and a blue hat with a grey feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 6 years old his parents immigrated from the south. In his 15th year, his parents were killed by a orcs raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. Recently the stress of being a Interpreter has made it difficult for him to sleep.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Selfish, Shy. Bonds: Immigrant, Enemies. Occupation: Interpreter
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 5 (-3) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wymar Jacobs, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has shaved his head bald. His gray eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Mentor, Adventurer. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
