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Advanced [show]


Hunter Colton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. With bright chestnut hair and a scraggly beard. He has amber eyes and a white hat with a brown feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Hunter was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: A deep hatred of dire rats; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Attractive, Job, Enemies. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hunter Colton, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)12 (+1) 15 (+2)8 (-1)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Lance Hackney, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 50 pp. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown coat over a violet low-cut shirt, and a feathered hat upon his head. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes are green and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: Expand his business; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Ralf Barton, Male Human Warlock 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)7 (-2) 8 (-1)16 (+3)
Skills Insight +2, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Alton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a green costume with the symbols of the sun god on his torso. His whole body is exceptionally muscular. His hair is short and chestnut. His fierce hazel eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of brigands once and for all.

History: He got into the Banker business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Racist. Bonds: Immigrant, Enemies, Job, Adventurer. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Clerebold Alton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)14 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Geoffrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His white hair is lengthy and is close to two feet long. He has hazel eyes.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He got into the Detective business at a young age. His childhood dream was to be a Crown-heir, but he was a colossal failure. He struck the Detective job and began his own company from there.

Motivation: Many illithids want him driven away; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Enemies, Job. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Geoffrey Birkenhead, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Moss agate (6 gp). Rock crystal (20 gp). Blue quartz (6 gp).


Social Check DCs

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