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NPC Generator

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Advanced [show]


Kyle Spalding, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears light armors faded through time and improper care. His clothes are grease stained in places. He has styled his brown hair well, parting it to the right. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Bowyer, but he got bored and became a Layabout. He now owns his own business.

Motivation: He is unsatisfied with his job; and to be a bowyer again

Flaws: Selfish. Bonds: Poor, Immigrant, Job. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Spalding, Male Human Ranger 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2400 sp.


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He wears his red hair up in a very large beehive style do. He has hazel eyes.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: The child of a Architect, who enjoyed hunting, Anselm was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered painting. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Bather and was forced into it by his family.

Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Poor, Family, Nature. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Anselm Beckwith, Male Human Cleric 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Brownrigg, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Joker. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Hugh Brownrigg, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Ernest Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast mountains. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Racist. Bonds: Religious, Nature, Adventurer. Occupation: Detective

Voice: Whispers

Attributes [hide]

Ernest Garfield, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs


Don Atherton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with top hat. His tied-back hair is white. His brown eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Selfish. Bonds: Immigrant, Poor, Adventurer. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Don Atherton, Male Human Expert 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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