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NPC Generator

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Advanced [show]


William Peyton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Gifted, Persistence. Flaws: Antagonistic, Impulsive. Bonds: Nature. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

William Peyton, Male Human Cleric 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 400 gp.


Social Check DCs


Patrick Alby, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. He has wavy auburn hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Like his father and his sister before him, after school he went straight into learning to become a Healer. In the meantime he has taken over work as a Healer and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Extrovert. Bonds: Job, Poor, Adventurer. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Patrick Alby, Male Human Paladin 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp. Deep blue spinel (300 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. He has a long brown beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Slave, Attractive. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Arnold Milton, Male Human Expert 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 15 (+2)6 (-2)
Skills Medicine +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raymond Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large brown jacket. His silver hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Artistic, Philantrophist. Flaws: Insane, Disease. Bonds: Adventurer, Rich. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Raymond Beckwith, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden yellow topaz (1200 gp). Sardonyx (70 gp). Smoky quartz (70 gp). Alexandrite (1200 gp). 4 Tanglefoot bags. 4 Holy water. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Lewis Staurheim, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He usually wears his black robe and has his warhammer always slung over his shoulder, and his gloved hand is found clutching a warhammer. With bright white hair and a scraggly beard. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich eastern family. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.

Motivation: To settle down with his crush; and sabotage a competitor

Flaws: PTSD. Bonds: Job, Adventurer, Rich, Has a crush. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Lewis Staurheim, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rhodochrosite (12 gp). Red-brown spinel (150 gp). 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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