Miles Wesley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light green in addition to tight pants. His white hair is knotted and matted. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Mentor. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 sp. 1 Minor magic item.
Trym Hartford, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man prefers to wear flannel. His white hair is braided into rings. His gray eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his father.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Red garnet (60 gp). Rhodochrosite (14 gp).
Trym Landon, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is typically in his Crown-heir uniform. He keeps his blonde hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: Wants to open a new tavern.
Flaws: Shy, Impulsive, Antagonistic. Bonds: Job, Poor. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
John Kenley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a bit of a xeno-phobe, disliking non-Humans.
History: John lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Artistic. Flaws: Racist. Bonds: Family, Immigrant, Has a crush. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 70 pp.
Don Digby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze, and is pretty ugly. His broad hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
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