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Advanced [show]


Trym Soames, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: He was born in the west, but his parents moved at a very young age to the south. In his youth he was a Mason, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He left for the west, certain he would find work there.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Fighting, Disciplined. Flaws: Hedonist, PTSD. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Soames, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1800 sp.


Social Check DCs


Reynard Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants, and he perpetually has his nunchaku ready. His golden hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reynard took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: In love, Nature. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Rutland, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Hubert Wheatley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a white and tan handkerchief worn on his right side. His long white hair reaches down to his waist. His blue eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Slave, Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Hubert Wheatley, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 5 (-3)14 (+2)
Skills Medicine -1, Stealth +3
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Deep green spinel (90 gp). Carnelian (30 gp).


Social Check DCs


Jocelyn Heiser, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a white and yellow robe with the hood down. He has done his best to style his black hair to look like a famous performer. He is baby faced.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his son; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Nature, Family. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Jocelyn Heiser, Male Human Sorcerer 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 11 (+0)9 (-1)
Skills Medicine +3, Religion +6
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 40000 cp. White opal (400 gp). Jasper (60 gp). Deep green spinel (100 gp).


Social Check DCs


William Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is knotted and matted. He has gleaming, smiling hazel eyes.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was always a brilliant, if unscrupulous mind. He has had some formal singing training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Logical. Flaws: Antagonistic, Insane. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

William Tewksbury, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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