Ernest Mori, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a brown shirt with thin yellow vertical stripes and red pants. His whole body is exceptionally muscular. His golden hair is cut jaggedly and amateurishly. His eyes are gray and catlike.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He hasn't been sleeping well lately.
Motivation: Expand his business.
Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Job. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Trym Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Server business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is wracked by social anxiety.
Flaws: Sensitive, Fearful. Bonds: Job, Has a crush. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20000 sp. 1 Minor magic item.
Robert Middleton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey, dusty cloak. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the east, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and to reunite with his old friends
Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40000 sp.
Tim Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan cloak and cross-gartered blue stockings. His golden hair is heavily combed to the right. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 6 years.
Motivation: To share knowledge with the world; and to end his boredom
Ideals: Professionalism, Logical. Flaws: Mundane. Bonds: Job. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Golden pearl (100 gp). Jasper (30 gp). Lapis lazuli (5 gp). Malachite (5 gp).
Ernest Harper, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white coat over a brown low-cut shirt, and a Stetson hat upon his head. His Stetson hat is riddled with cuts and holes. This green eyed easterner is not easily forgotten.
Personality: Ernest wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of brigands once and for all.
History: Ernest was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He wants revenge against brigands; and many brigands want him driven away
Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Job, Nature. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Carved bone or ivory statuette (30 gp). Cloth of gold vestments (110 gp). Carved bone or ivory statuette (30 gp).
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