Henry Kirby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world
Flaws: Ugly, Greedy, Impulsive. Bonds: Rich, Military. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Chad Garfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered south to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Impeccable, Artistic. Flaws: Disease, PTSD. Bonds: Family. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Alex Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and auburn. He has blue eyes and a brown hat with a pastel feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Guard, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He struck the Junk Dealer job and began his own company from there.
Motivation: To be a Guard again; and wants to have a good time and be beloved
Ideals: Athletic, Passionate, Optimist. Bonds: Poor, Job. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 900 gp. Bloodstone (60 gp). 1 Minor magic item.
Arnold Gyula, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears red cloth garments or leather armor. His black hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Family. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Emerald (800 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Dean Badger, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. His left leg appears badly burned and disfigured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
