Cory Home, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in earthy colors with a yellow and grey handkerchief worn on his right side. His chestnut hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.
History: He was raised in a forest tribe. In his 17th year, his parents were killed by a illithids raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and a deep hatred of illithids
Flaws: Addict, Selfish, Mundane. Bonds: Nature, Enemies. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Black pearl (600 gp). Malachite (8 gp). Zircon (50 gp).
Trym Yorke, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Trym studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He inherited the family business which he has now maintained for 14 years.
Motivation: Expand his business; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Malachite (5 gp). Moonstone (20 gp). Carnelian (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Sharps, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports white clothing, slightly heavier than average wear. His white hair is long and unkept. He has a dull look in his gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments
History: Born to a Barber, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother.
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Poor, Job. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp. Emerald (900 gp). Sardonyx (50 gp). White pearl (80 gp). Alexandrite (300 gp).
Diggory Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. He has gleaming, smiling gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
Possessions: 900 gp. 1 Minor magic item.
Dustin Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Mayor, and sports empty pouches on his belt. His golden hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Dustin studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He then took over the family business and is one of the better Mayor for hire.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Rock crystal (60 gp).
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