Tim Graham, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. He has golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: Tim hails from a village terrorized by dire rats. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He wants revenge against dire rats; and someone believes him a fraud
Ideals: Extrovert. Flaws: Addict. Bonds: Enemies, Immigrant. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1000 gp.
John Thorpe, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries with him a set of flails on his belt, each one with a emerald on the hilt. His hair is chestnut and curly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Shy, Antagonistic, Disease, PTSD. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Solid gold idol (800 gp).
Tim Lindsay, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears professional attire. His hair is red and very short. He is baby faced.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a brothel owner, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Masseuse.
Motivation: Wants to open a new tavern; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp.
Everard Harlow, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is dressed in a clean blue cloak covering his clean studded leather. His right leg appears badly burned and disfigured. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his small blue hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the east. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Family. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Azurite (9 gp). Obsidian (9 gp). Golden yellow topaz (300 gp). 1 Everburning torch. 3 Acid flasks. 3 Acid flasks.
Patrick Langdon, Male Human [Permalink]
Personal [hide]
Description: This man wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He has styled his brown hair well, parting it to the left. His brown unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Flaws: Disease. Bonds: Attractive, Family, Rich, Religious. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp.
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