Ralf Huckabee, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Ralf studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Further expansion of business; and to clean up the streets
Ideals: Fighting, Joker, Gifted. Bonds: Job, Adventurer, Guardian. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Brown-green garnet (50 gp). Coral (50 gp). 1 Chain shirt. 1 Darkwood Shield.
Drogo Ainsley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His golden hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Attractive, Family, Has a crush. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp. Amethyst (110 gp). Red spinel (110 gp). Fiery yellow corundum (1200 gp). Deep blue spinel (1000 gp).
Anselm Wellington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant violet.
Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. A freak accident while working with his Fisher mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against brigands; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Attractive, Enemies. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 sp. Freshwater pearl (15 gp). Jet (70 gp).
Bertram Blankley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his silver hair well, parting it to the left. His fierce gray eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.
History: Gifted from a young age, Bertram studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Logical, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp.
Trey Harper, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a pastel collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He keeps his long golden hair kept up in a rat tail. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
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