Henry Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white costume with the symbols of his god on his torso. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Miner. He has drifted from career to career and currently works as a Miner.
Motivation: He's looking for his big break; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Tindall, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a white scarf, and sports empty pouches on his belt. His blonde hair is greasy and uncared for. His green unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal dancing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Artistic, Logical. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1800 sp.
Lance Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His black hair is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the north, but his parents moved at a very young age to the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant, Debt. Occupation: Beggar
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
Chad Shelley, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a grey poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His long silver hair reaches down to his waist. His amber eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Chad hails from a village terrorized by brigands. In his 18th year, his parents were killed by a brigands raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He feels threatened by others.
Ideals: Opinionated. Flaws: Fearful. Bonds: Poor, Immigrant, Enemies. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Alchemist’s fire.
Gilbert Everly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is lengthy and is close to two feet long. His eyes are green and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of dire rats once and for all.
History: He comes from a rich western family. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted from career to career and currently works as a Shipwright.
Motivation: Many dire rats want him driven away.
Flaws: Ugly, PTSD. Bonds: Job, Enemies, Rich. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
