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NPC Generator

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Advanced [show]


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His long brown hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.

History: Born to a Shipwright, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Ralf Chatham, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Adelard Fidget, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Sage father left him crippled. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Adelard Fidget, Male Human Paladin 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 26 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 14 (+2)5 (-3)
Skills Deception +0, Intimidation +0
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 pp. Golden circlet with four aquamarines (3000 gp). A small bag of saffron. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Presley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear blue clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. His fierce gray eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the west. Trey was born on a far western desert where he grew up under the tutelage of his father, an expert Butcher. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and a strong sense of loyalty to human people

Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Adventurer, Enemies. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Trey Presley, Male Human Paladin 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Alexandrite (200 gp). Jet (150 gp).


Social Check DCs


Manfred Remington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a blue and black handkerchief worn on his left side. His black hair is knotted and matted. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined, Justice. Bonds: Mentor, Adventurer. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Remington, Male Human Expert 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Red spinel (110 gp). Pink pearl (110 gp). Fiery yellow corundum (400 gp). Chrysoberyl (110 gp).


Social Check DCs


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting tan shirt and pants. His white hair is greasy and uncared for. He has violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Assassin, but he got bored and became a Spy. He has set out to sabotage the competition.

Motivation: Revenge.

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Charles Merton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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