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Advanced [show]


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He prefers to wear black clothing when he does not wear armor, and his gloved hand is found clutching a greataxe. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Philantrophist, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Patrick Altham, Male Human Bard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)16 (+3) 18 (+4)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 30 pp. Azurite (9 gp). Chrysoberyl (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His hair is long and red with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Painter, Don learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Painter like his mother before him.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Don Denholm, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Crowbar.


Social Check DCs


Manfred Perry, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he is wearing the road beaten gear of a warrior. His hair is cut close to his head. His half smiles and gray eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Manfred Perry, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky red painted plate armor. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Shy. Bonds: Family, Mentor, Rich. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Alexandre Blankley, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, tan cloak. He has a small bristly mustache and wavy golden hair. His blue eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: Born in the south his family was never financially stable. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Joker. Bonds: Religious, Poor, Adventurer, Job. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Ernest Milton, Male Human Cleric 9
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 28 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 100 pp. Gold and topaz bottle stopper cork (400 gp). A roughly beaten golden orb (180 gp). Silver comb with moonstones (300 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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