Bertram Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin grey vertical stripes and brown pants. He has a slight overbite and is overall scrawny. His hair is golden and curly. His eyes, though not visible through his cowl, are brown.
Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He seems to be bored by most things; and expand his business
Flaws: Shy, Mundane. Bonds: Attractive, Nature, Job. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp.
Diggory Clive, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man dresses in brown turtlenecks beneath a green coat with blue slacks. He has moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Diggory was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic, Disciplined, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 12000 sp.
Reynard Heiser, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear grey pants and tee shirts. His hair is short and blonde. He wears large thick round spectacles.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Adventurer, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and to settle down with his crush
Flaws: Disease. Bonds: Job, Enemies, Nature, Has a crush. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Charles Graeme, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white feathered hat and white clothes. He wears his black hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: An old rival family wants him found; and he has money and likes to spend it
Flaws: Mundane, Shy. Bonds: Attractive, Rich, Enemies, Family. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Trym Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His hair is red and very short. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trym hails from a village terrorized by goblins. In his 15th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Enemies, Rich, Family. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 60 pp. Alexandrite (500 gp). Aquamarine (500 gp). White pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!