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NPC Generator

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Advanced [show]


Jocelyn Winchester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Mercenary. His chestnut hair is braided into rings. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has worked as a Mercenary like his mother before him.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Jocelyn Winchester, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Bricklayer, Anselm learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Tailor again; and his spouse's relatives view him with great suspicion

Flaws: Fearful. Bonds: Nature, Job, Family. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Harrington, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Diggory Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His brown eyes dart from person to person.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Diggory was born in the south. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Persistence, Gifted, Athletic. Flaws: Insane. Bonds: Adventurer. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Diggory Presley, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Wellington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his lance. He wears a feathered hat to cover his moderate length silver hair. He has green eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Wellington, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Stratford, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he is dressed in a clean brown cloak covering his clean studded leather. He has moderate length auburn hair. He has a dull look in his brown eyes.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Roland was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roland's father didn't care for him much, and the feeling was mutual. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Roland never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Flaws: Antagonistic, Addict, Depressed. Bonds: Mentor, In love. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Roland Stratford, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs

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