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NPC Generator

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Advanced [show]


Charles Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He sports a long white beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying brother.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Charles Barlow, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Leighton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear green clothing when he does not wear armor. He sports a long black beard, and similarly colored long hair. He has hazel eyes and a green hat with a blue feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Priest, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Adventurer, Job. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Leighton, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)19 (+4) 10 (+0)15 (+2)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 46000 sp. Obsidian (16 gp). 1 Minor magic item.


Social Check DCs


Dustin Badger, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy blonde hair. His green unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Dustin was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 10 years.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a server and was forced into it by his family

Ideals: Logical. Flaws: Disease, Racist. Bonds: Attractive, Family, Job. Occupation: Server

Voice: Slurs words

Attributes [hide]

Dustin Badger, Male Human Sorcerer 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points -4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. 1 Silver holy symbol. 1 Silver holy symbol. 1 Climber’s kit.


Social Check DCs


Tim Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He has a tattooed face.

Personality: Eccentric and domineering, Tim will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Sculptor business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Wants to work out more often; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Fighting, Athletic, Extrovert. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Tim Darlington, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 10 pp.


Social Check DCs


Gerald Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple green line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long auburn hair kept up in a rat tail. His green unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Assassin father left him crippled. During his travels, Gerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is content; and to end his boredom

Flaws: Disease, Mundane, Fearful. Bonds: Attractive. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Gerald Garrick, Male Human Paladin 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Deep green spinel (150 gp). Bloodstone (80 gp). Jet (150 gp).


Social Check DCs

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