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NPC Generator

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Advanced [show]


Don Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a violet shirt with thin green vertical stripes and white pants. He has a long chestnut beard with little hanging trinkets. He has a dull look in his gray eyes.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Logical. Bonds: Family, Military, Enemies. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Barney, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Carter. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: Randal wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Disciplined, Philantrophist. Flaws: Mundane. Bonds: Rich, Job. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Randal Rodney, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 8 (-1)6 (-2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 9
Languages Common, Elven, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Guy Hayley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large white mantle and cape that has been intricately interwoven into his brown robe. His tied-back hair is red. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Guy was raised in a hard working conservative environment. He dropped out of school before completing his studies. He became a Engraver soon after.

Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions

Ideals: Logical. Flaws: Emotional. Bonds: Religious, Job, Family. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Guy Hayley, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He keeps his blonde hair in a flapper bob. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Cory studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Enfield, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Shepherd, Bertram learned a great deal about his father's area of expertise. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Bertram Bradshaw, Male Human Monk 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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