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NPC Generator

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Advanced [show]


Tim Dryden, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Cartwright. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Cartwright business at a young age. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: To be a Shoemaker again; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Mentor. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Tim Dryden, Male Human Rogue 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Weston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: Robert hails from a village terrorized by dire rats. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Logical. Bonds: Rich, Attractive, Enemies. Occupation: Banker

Voice: Whispers

Attributes [hide]

Robert Weston, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Golden yellow topaz (1200 gp).


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Fighting, Joker, Impeccable. Bonds: Rich, Slave, Attractive. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Bertram Brandon, Male Human Druid 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)7 (-2) 16 (+3)6 (-2)
Skills Investigation +1, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tan leather gloves, a tan jacket, and tight pants. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Performer again; and balancing his hectic life and new shoemaker responsibilities is difficult

Flaws: Disease, Shy. Bonds: Job, Rich, Attractive. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Cooper, Male Human Wizard 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 11 (+0)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Jeweled electrum ring (2000 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).


Social Check DCs


Peter Halsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He wears his white hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Military, Family. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Halsey, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Chalcedony (30 gp). Rock crystal (30 gp). Rock crystal (30 gp). Rose (30 gp).


Social Check DCs

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