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NPC Generator

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Advanced [show]


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his right hand. His head has been shaved. He has gleaming, smiling hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: In love. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Kyle Livingstone, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 58 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 6 (-2)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Lewis Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries a battered spear and tarnished morningstar as well. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Windsor, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)17 (+3) 13 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran, Terran, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Hugh Astley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple blue robe with green stripes complete with hood. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Hugh Astley, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 27000 sp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: This man typically wears yellow cloth garments or leather armor, and sports empty pouches on his belt. He wears his silver hair up in a very large beehive style do. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Addict, Depressed, Racist. Bonds: In love, Family. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Anselm Copeland, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)15 (+2) 14 (+2)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trey Alston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black coat over a green low-cut shirt, and a small hat upon his head. His blonde hair is lengthy. His eyes are amber.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Fisher again; and revenge

Ideals: Impeccable. Bonds: Enemies, Rich, In love, Job. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Trey Alston, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)6 (-2) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Amethyst (90 gp).


Social Check DCs

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