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NPC Generator

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Advanced [show]


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His tied-back hair is silver. His fierce gray eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Kody studied abroad. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Impeccable, Professionalism, Gifted. Bonds: Rich, Enemies. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kody Marlee, Male Human Expert 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)17 (+3) 8 (-1)15 (+2)
Skills Athletics +5, Investigation +5
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 40000 sp. 1 Thunderstones. 1 Thunderstones. 4 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


William Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His blonde hair is braided into rings. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 27. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

William Yardley, Male Human Paladin 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich eastern family. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Justice. Bonds: Rich, Attractive, Nature. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Kyle Kensley, Male Human Paladin 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)4 (-3)
Skills Nature +3, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp.


Social Check DCs


Hunter Wellington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his feathered white hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hunter's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he feels threatened by others

Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Hunter Wellington, Male Human Ranger 10
Medium (6'1") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Persuasion +7, Survival +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1300 gp. Chrysoberyl (90 gp). Star rose quartz (50 gp). Chalcedony (50 gp). Carnelian (50 gp). Jet (90 gp). Aquamarine (200 gp). Violet garnet (200 gp). Chalcedony (50 gp).


Social Check DCs


Simon Hayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a faded coat and loose pants complete with deerstalker hat. His right hand appears badly burned and disfigured. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Simon hails from a village terrorized by giants. In his 16th year, his parents were killed by a giants raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly. Bonds: Enemies. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Hayden, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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