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NPC Generator

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Advanced [show]


Miles Fulton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His hair is silver, silky, and of moderate length. His green eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Knight, Miles learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Attractive, Job, Has a crush. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Miles Fulton, Male Human Bard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears tattered old clothes. He has styled his white hair well, parting it to the left. His blue eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Flaws: Ugly, Cynical, Forgetful. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Don Blyth, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 40 pp. Red spinel (100 gp). Tiger eye turquoise (11 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Courier, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Cartwright.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Gerald Tatum, Male Human Cleric 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his golden hair well, parting it to the left. His skin is flawless and his green eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: Conrad was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Priest job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Conrad Dayton, Male Human Rogue 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills Athletics +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Solomon Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown deerstalker hat and brown clothes. His long brown hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the north. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north to a Scribe, Solomon learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Thackeray, Male Human Warlock 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 170 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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