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Advanced [show]


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He has a very tight haircut. His amber unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Unemployed in town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He struck the Unemployed job and began his own company from there.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Immigrant. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Gomory Sherwood, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)8 (-1) 11 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Hunter Kensley, Male Human [Permalink]

Personal [hide]

Description: This western man wears a grey wide-brimmed hat and grey clothes. His clothes are grease stained in places. His silver hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the large cave and found the beat up spear and armor he uses now. He has drifted from career to career and currently works as a Stableman.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Nature, Job. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Hunter Kensley, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 9
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. 1 Holy water.


Social Check DCs


Odo Everly, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear grey tank tops with black pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His fierce hazel eyes like to dwell on things.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Odo Everly, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)7 (-2) 17 (+3)17 (+3)
Skills History +0, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 sp.


Social Check DCs


Kyle Woods, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his chestnut hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Attractive, Slave. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Kyle Woods, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Aldous Blyth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. His tied-back hair is chestnut. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: He was born in the south, but his parents moved at a very young age to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the south, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Persistence. Flaws: Sensitive. Bonds: Attractive, Immigrant, Nature. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Aldous Blyth, Male Human Druid 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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