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Advanced [show]


Arnold Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His white hair is knotted and matted. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Disease. Bonds: Enemies, Attractive, Rich. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Arnold Rutland, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 13000 cp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His long auburn hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Athletic. Bonds: Attractive, Family, Rich, Military. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Acton, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 17 (+3)9 (-1)
Skills Medicine +6, Performance +2
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Peridot (60 gp). Coral (50 gp). Iolite (60 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is typically in his Fletcher uniform. His clothes are grease stained in places. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the east to a Fletcher, Ernest learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Fletcher job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Shy. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Ernest Hadley, Male Human Ranger 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)8 (-1) 10 (+0)17 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Cornish, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Fletcher and found it very stressful. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Professionalism, Impeccable. Bonds: Attractive, Rich, Job. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Rolf Cornish, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Godfrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. His head has been shaved. His eyes are likewise hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Logical, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Godfrey Beckwith, Male Human Expert 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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