Godfrey Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: Godfrey hails from a village terrorized by dire rats. In his 17th year, his parents were killed by a dire rats raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Flaws: Impulsive. Bonds: Attractive, Poor, Has a crush, Enemies. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Terran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: Just what you see.
Adelard Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.
Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Adelard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Depressed, Ugly. Bonds: Adventurer, Religious. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 20000 cp.
Tim Axton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has done his best to style his silver hair to look like a famous performer. His gray unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Miller mother left him crippled. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Disease, Racist, Antagonistic. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
Possessions: 100 gp. Fiery yellow corundum (1200 gp).
Patrick Perry, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His golden hair is long and unkept. His face is scarred and worn.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Military. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. Pink pearl (140 gp). Golden pearl (140 gp). Aquamarine (800 gp). 1 Everburning torch. 1 Everburning torch.
Trey Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Trey has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
