Tim Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey cloak and cross-gartered black stockings. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Tim lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Poor, Family. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Jocelyn Merton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white coat over a tan low-cut shirt, and a broad hat upon his head. His blonde hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.
History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Radcliffe, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy white hair. He has hazel eyes and a white hat with a grey feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Fortune-teller in town.
History: Guy was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Impeccable, Optimist. Bonds: Job, Poor, Adventurer. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. 1 Silk rope. 1 Simple lock. 1 Magnifying glass.
Reynard Charlton, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light white in addition to tight pants, and sports empty pouches on his belt. He has no hair. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his music dream.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Kyle Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat, and carries sickles. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1100 gp. 1 Minor magic item.
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