Aldous Acton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is heavily combed to the right. His green eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Bonds: Adventurer, Slave, Nature. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Rolf Reed, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He keeps his golden hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves singing and to teach people singing more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Rolf hails from a village terrorized by drow. His childhood dream was to be a Sage, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.
Motivation: Expand his business; and he has passion for adventuring and risk
Ideals: Artistic. Bonds: Enemies, Job, Adventurer. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (200 gp). A silver and pearl hairclip (100 gp). Gold and topaz bottle stopper cork (300 gp).
Peter Chatham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky brown painted plate armor. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
Drogo Lincoln, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has the majority of his body covered in plate. His hair is golden and curly. This amber eyed easterner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the east, but his parents moved at a very young age to the south. Drogo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Miner. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 4 (-3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 14000 sp. Red spinel (130 gp).
Nicholas Law, Male Human [Permalink]
Personal [hide]
Description: This southern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Dyer, who enjoyed hunting, Nicholas was taken on many hunting expeditions. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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