Trym Hayhurst, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he sports grey clothing, slightly heavier than average wear. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep; and human compassion
Ideals: Artistic. Flaws: Racist, Insomniac. Bonds: Adventurer, Family. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Amber (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Frederick Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. He has styled his chestnut hair well, parting it to the left. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born the only child of a wealthy merchant. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in shortspear use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting, Athletic, Philantrophist, Entrepeneur, Logical. Bonds: Enemies. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Lance Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan collared shirt and pastel pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His hair is long and red with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Mundane, Hedonist, Insane. Bonds: Mentor. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Blue quartz (10 gp). Zircon (80 gp). Amethyst (50 gp).
Jocelyn Snape, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Nature. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 700 gp. Chrysoprase (80 gp). Jet (80 gp). Emerald (1400 gp). Black pearl (1200 gp).
Miles Clayton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His auburn hair is slicked back into a classic pompadour. His eyes are gray and catlike.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Miles's mother didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.
Motivation: He's repulsed by the PC; and doesn't want to be a unemployed and was forced into it by his family
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Aquamarine (1600 gp).
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