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NPC Generator

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Shane Mitchell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His hair is short and white. He is baby faced.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting. Flaws: Impulsive, Forgetful. Bonds: Family. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Shane Mitchell, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Adam Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a grey suit, red shirt, and black tie and is in decent physical shape. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Adam was raised in a hard working conservative environment. After coming to the age of reason, Adam took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Glassblower soon after.

Motivation: His religion dominates his actions; and expand his business

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Job, Religious. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Adam Eastaughffe, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)9 (-1) 9 (-1)9 (-1)
Skills Persuasion +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Jocelyn Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green costume with the symbols of the four houses of cards on his torso. He has moderate length golden hair. His fierce brown eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.

History: Jocelyn hails from a village terrorized by orcs. A gifted student he started as a Mercenary, but he got bored and became a Marshal. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and many orcs want him driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Jocelyn Fawcett, Male Human Expert 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is singed and shortened. He has hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Roscoe, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Geoffrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is still thick. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the north; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Racist, Selfish. Bonds: Military, Adventurer. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Sherwood, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)4 (-3) 7 (-2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs

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