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Advanced [show]


Robert Garrick, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his brown eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Robert was born the youngest of three triplets. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Robert's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Robert Garrick, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 10 (+0)18 (+4)
Skills Perception +2, Performance +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. With a patchy red beard and wild red hair. His eyes are likewise violet.

Personality: Overbrimming with self-confidence, Kyle isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted druidic powers by his dying brother.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Fighting, Impeccable, Gifted. Flaws: Impulsive. Bonds: Slave, Family. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Copeland, Male Human Sorcerer 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)5 (-3) 17 (+3)13 (+1)
Skills Arcana +0, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Woods, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak, and he perpetually has his mace ready. His brown hair is lengthy and is close to two feet long. He has hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: The child of a Brewer, who enjoyed hunting, Theobald was taken on many hunting expeditions. In his youth he was a Brewer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now owns his own business.

Motivation: Wants to work out more often; and to be a brewer again

Ideals: Fighting, Persistence, Athletic. Flaws: PTSD. Bonds: Job, Nature. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Theobald Woods, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 18 (+4)17 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Patrick Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Performer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Job. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Patrick Stafford, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)10 (+0) 6 (-2)9 (-1)
Skills History +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trey Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His black hair is long and unkept. His eyes are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trey's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Trey Clinton, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)6 (-2) 15 (+2)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 700 gp. Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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