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NPC Generator

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Advanced [show]


Aldous Tindall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He has a very tight haircut. His brown eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich western family. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and human compassion

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Nature. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Aldous Tindall, Male Human Bard 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. Moss agate (7 gp).


Social Check DCs


Nicholas Langley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy red hair. His eyes, though not visible through his cowl, are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Nicholas was raised in a hard working conservative environment. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and a deep hatred of giants

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Job, Enemies. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Nicholas Langley, Male Human Barbarian 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)8 (-1) 6 (-2)14 (+2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Bertram Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his white robe and has his shortspear always slung over his shoulder. His tied-back hair is golden. His eyes are a pleasant amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bertram was raised in a hard working conservative environment. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Engraver for hire.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Logical. Bonds: Job, Adventurer. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Bertram Ainsworth, Male Human Aristocrat 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +1, Animal Handling +5
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Robert Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly golden, has prominent grey streaks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves dancing and to teach people dancing more than just about anything. He invites people to come help in his community garden.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Robert was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Layabout. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic, Philantrophist, Gifted. Bonds: Immigrant. Occupation: Layabout

Voice: American accent

Attributes [hide]

Robert Hackney, Male Human Wizard 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a grey collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair is short and red. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A powerful necromancer made him what he is. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Family, Mentor. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Rodney, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 35000 sp. Sard (80 gp). Amethyst (90 gp). Tourmaline (90 gp). 1 Minor magic item.


Social Check DCs

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