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NPC Generator

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Advanced [show]


Gerard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He sports grey clothing, slightly heavier than average wear. His white hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Poor, Family. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Gerard Lincoln, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 13 (+1)7 (-2)
Skills History +1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Red garnet (140 gp). Banded agate (11 gp). Obsidian (11 gp).


Social Check DCs


Wymar Kent, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, tan, dusty cloak, and is pretty ugly. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Carter, Wymar learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: He's looking for his big break; and to be a spice merchant again

Ideals: Disciplined. Flaws: Ugly, Shy, PTSD. Bonds: Job, Adventurer. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Wymar Kent, Male Human Wizard 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 38 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Arcana +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 90000 cp. 1 Minor magic item.


Social Check DCs


Guy Elton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears rags and sports a simple walking cane. He wears a broad hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: Guy was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the east

Ideals: Impeccable, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Elton, Male Human Druid 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)16 (+3) 10 (+0)15 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 sp.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a crossbow on his belt. His skin is fair and his fingers are delicate and long. His auburn hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting, Pacifist. Bonds: Job, Nature, Adventurer. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

John Brandon, Male Human Fighter 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 10 (+0)4 (-3)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Brass mug with jade inlays (400 gp). Silver ewer (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Attractive, Rich, Family, Job. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Gerald Westcott, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Celestial, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp. 1 Masterwork Artisan’s tools. 1 Backpack.


Social Check DCs

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