Justin Blythe, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. He has had some formal painting training, and achieved minor success. He has set out to sabotage the competition.
Motivation: Retire the richest man in the south; and expand his business
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy, Mundane. Bonds: Job. Occupation: Soapmaker
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 1 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 5 (-3) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Gnome, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 19000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trey Budd, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His hair is black, silky, and of moderate length. His hazel eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Attractive, Family, Job. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Brown-green garnet (70 gp). Hematite (5 gp). Lapis lazuli (5 gp). 1 Minor magic item.
Justin Lincoln, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting green shirt and pants and is in decent physical shape. His white hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Mortician.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 52 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 60 pp.
Adam Colton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky pastel painted plate armor. His long red hair is drawn into a two foot long braid. His eyes are likewise gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the south to a Detective, Adam learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Detective and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new detective responsibilities is difficult
Flaws: Shy, PTSD. Bonds: Immigrant, Religious, Job. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Eye agate (15 gp). Azurite (15 gp).
Ernest Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He prefers to wear flannel. He has a hunchback. He has a red handlebar mustache and slicked back red hair. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Nature. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 2 Antitoxin. 2 Antitoxin.
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